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The Real World Reflected In The Vanishing Of Ethan Carter

By Dr. Evelyn Thorne | January 01, 0001

Video games often strive to appear “realistic” in one way or another, but the new indie horror game The Vanishing of Ethan Carter took things a step further verisimilitude-wise: creating many of its betdog levels by pulling from real-world photographs. Using a nifty technique known as “photogrammetry,” Ethan Carter developer The Astronauts y1 games betdog built the game’s spooky (and scenic) locales from real-world counterparts using countless photographs y1 games that captured their every nook and cranny. Rebuilding meatspace soundings sounds neat—especially for a horror y1 com game. But how did the photogrammetry work out at the end of the day? Well, the Polish gaming site CTSG was thoughtful enough to do a couple one-to-one comparisonscnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1642886209","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); https://kotaku.com/how-a-horror-game-plans-to-use-the-real-world-to-scare-1551371958 Real world: Video game: Real world: Video game: Real world: Video game: Real world: Video game: Real world: Video game: Real world: Video game: Real world: Video game: Real world: Video game: Neat, right? y1 com Read our review of The Vanishing of Ethan Carter here. Spoiler alert: we liked it! To contact the author of this post, write to [email protected] or find him on Twitter at @YannickLeJacq

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